Term Codex

A Magic glossary that resolves doubts without stalling the match

When a single word changes the play, you need a fast reference. This page gives you essential definitions, quick examples and a bridge back to official wording when the game gets more exact.

Core actionsZonesCombatKeyword checks

Use case

A table-side reference for fast doubt resolution, not a replacement for Oracle wording.

Reading mode

Scan the right section quickly, then move to examples or the official source if precision matters.

Bridge

Works best alongside the scanner, card archive and beginner guide when you need extra context.

Large illuminated codex with tabs and suspended sigils, designed as an arcane glossary cover.

Quick index

Core Actions

TAP

Turn a card sideways to show it has been used.

STAP

Untap a tapped card, usually at the start of your turn.

Lanciare

Put a spell on the stack by paying its costs.

Risolvere

Apply a spell or ability once it reaches the top of the stack.

Neutralizzare

Stop a spell before it resolves.

Game Zones

Grimorio

Your deck, from which you draw cards.

Mano

The cards you can currently play.

Campo di battaglia

The zone where permanents remain in play.

Cimitero

The zone where destroyed or used cards go.

Esilio

A separate zone from graveyard, often harder to recover from.

Pila

Queue where spells and abilities wait to resolve.

Combat

Attaccare

Declare creatures attacking an opponent or planeswalker.

Bloccare

Assign defending creatures to attacking creatures.

Danno da combattimento

Damage assigned during combat damage step.

Travolgere

Excess damage goes through the blocker to the player.

Rapidità

Creature can attack or tap immediately.

Vigilanza

Creature attacks without tapping.

Frequent Keywords

Volare

Can be blocked only by creatures with flying or reach.

Portata

Allows blocking creatures with flying.

Legame vitale

Damage dealt also gains you that much life.

Tocco letale

One damage is enough to destroy a creature.

Indistruttibile

Cannot be destroyed by damage or destroy effects.

Protezione

Prevents interactions from a specific quality.

Quick scenarios

Flying vs Reach

A creature with flying can only be blocked by creatures with flying or reach. Reach does not attack through the air, it only changes blocking.

Lifelink in combat

Damage and life gain happen together. If a 3/3 with lifelink deals 3 damage, you gain 3 life immediately as that damage is dealt.

Indestructible limits

Indestructible ignores lethal damage and destroy effects, but the creature can still be exiled, bounced, sacrificed or get -X/-X.

How to use this glossary

Use it as a fast reference during matches and deckbuilding. For competitive wording edge cases, always check Oracle text and official Comprehensive Rules.

Connected Paths

From definition to decision

Once the terms are clear, the next step is using them well: opening hands, turn rhythm and the beginner guide complete the picture.

Photographic play table with cards, counters and brass devices prepared for a beginner guide.
Beginner Guide
6 min readSetup, turns, combat

How to play Magic

Setup, turn structure, mana and combat explained as a practical guide you can keep beside the table.

Strategic planning desk with codex, counters, brass tools and space to evaluate an opening hand.
Strategy
7 min readCurve, sources, plan

Mulligan and opening hand

A real checklist to judge whether the hand actually functions: sources, curve, color alignment and the first two turns.

Grand sanctum library with a central ritual table, blue mana columns and suspended brass walkways.
Decision Making
8 min readTiming, stack, end step

Turn rhythm and priority

Decisive windows, open mana and clean sequencing patterns so you do not give away tempo and value.